Course
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Communal
classes
2D/3D Animation/Game Design |
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•Sound
Sound is an integral part of a game
or animation. In this course, the
student learns both to handle sound
management software and its placement
in order to optimize both music and
the sounds artistic impact.
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• Anatomy
- Morphology
In order to create coherent characters
and animations, the student develops
his observation of the living model.
Models alternate fixed and dynamic
poses to show how bone structure and
muscles interact with the skin.
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•Graphic
environment
Developing a project relies on creating
a graphic universe. We begin by precisely
analyzing the story’s needs
and then creating different documents
(model sheets, decors, layouts) which
will be used later for production.
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Communal
classes
2D/3D Animation |
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• Image
analysis
Whoever has the ambition to become
a graphic designer must forge a solid
visual culture knowledge : animation
history allows the student to situate
current work in its context. A strict
analysis of images is an essential
step for becoming conscious of their
artistic value.
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• Storyboard
A good film begins with a good story.
This course teaches the student to
structure his narrative and give it
visual rhythm. After having edited
the scenario and script, he moves
on to the storyboard : creating images
by the use of a cinematographical
vocabulary (camera position, action,
splicing …).
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• Compositing
Compositing is a key post-production
step : it means giving coherence to
the different scenes. In this course,
the student learns to manage overlaid
images, color balance and how to retouch
animated sequences.
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2D
Animation Course |
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• Production
2D production involves multiple aspects
: the definition of a project’s
graphic identity, creation of decors
and layouts, etc.
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• 2D
Animation
Giving the illusion of movement is
animation’s main challenge.
It is thus necessary to discover and
immerse oneself in traditional techniques
: cutting up action, exaggerating
movement, maintaining continuity and
rhythm, splicing scenes …
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3D
Animation course |
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• 2D
Animation
The 3D creator cannot bypass two-dimensional
animation since he must be capable
of inlaying 2D elements in his films
and productions. Less in-depth than
in the 2D Animation curriculum, this
course offers essential bases so students
will have professional autonomy.
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• 3D
Production
3D Production covers all the realities
of creating mobile images in three dimensions.
-Modeling characters
: preparing filament models of characters
using a selection of various software.
- Decors and environments
: camera positioning makes sense when
following the storyboard.
- Rendering and lighting
: managing light sources, shadows, atmosphere.
- 3D Animation : This
discipline is subdivided in different
specialities : animating a character’s
skeleton, animating the face, animating
effects (draped fabric, skin, etc.). |
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Video
game course |
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• Multimédia
Lisaa students are trained in the
specifics of multimedia. In order
to prototype their project or video
game presentations, they learn to
use different software : Photoshop,
Illustrator, Flash … These tools
also allow them to manage numerous
2D elements from video games (menus,
icons, life bars, etc.).
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• Game Design
The game designer creates and directs
video games. He defines a project’s
stakes, its universe and style. But
he must also compose his project using
the video game’s defining elements
: interactivity with the player and
the game to be played. During the
course, students work as much on scenarios
and storyboards as on the game’s
mechanical aspects.
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• 3D
Production
Lisaa students learn to use 3DS Max
and Maya software. This course includes
modeling (adaptation of documents
conceived during the 3D preparation
phase), lighting effects, creating
texture and rigging characters (putting
skeletons into place which will animate
characters).
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• Animation
This course helps students manage
the movements of the characters and
objects they have created. More than
just an animation course, attention
is focused on the medium the game
is to be used for (television, PC,
cell phone …).
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• Prototyping
To technically manage interactivity
between the player and the environment
created, Lisaa students learn Virtools
technology. They acquire a mastery
of the script, managing collisions,
controling characters, camera placements,
etc. At the end of this course, students
will have created a perfect, ready-to-go
demo tape.
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